Version 2.0
Hi everyone!
The theme for my ninth and final game of game-a-week was Sequel, so I'm happy to announce that Going Down? has been updated with some new features and new ways of earning points!
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What's New?
- Fall Speed Rework:
Your fall speed no longer remains at the speed set when increasing and reducing your fall speed, and will always accelerate towards the terminal velocity unless the Spread Out input is held.
Changing your speed with Nosedive and Spread Out has also been updated, and should feel more fluid and weighty.
The player's terminal velocity has been increased from 5000 to 7000.
- Point Multiplier Rework:
The point multiplier has been reworked to scale directly with the player's fall speed, rather than between a range of 0.0-2.0x, making the only constraint on the raw point multiplier the player's terminal velocity.
The minimum point multiplier has been increased from 0.0x to 1.0x.
- New Obstacle - Speed Rings:
This is the first obstacle that you can interact with to earn extra points. When the player passes through a Speed Ring, their minimum fall speed is temporarily increased to the Speed Boost speed for the boosts duration, and the player is rewarded with a large sum of points.
- New Ability - Trust Fall:
Just as it sounds, use the trust fall to turn and fall backwards! While in the trust fall, the player's point multiplier is doubled.
- Added Level 2.
- The player can now turn their camera while falling.
- Reduced the size of the player's collider.
- Speed lines now appear when the player is falling at a high speed.
- Enabled anti-aliasing - no more pesky jagged edges!
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As always, I hope you enjoy and all feedback is greatly appreciated!
Files
Get Going Down?
Going Down?
My fourth game of game-a-week.
Status | Prototype |
Author | Plattko |
Genre | Action |
Tags | 3D, Fast-Paced, First-Person, Gravity, High Score, Score Attack, Short, Singleplayer, Unreal Engine |
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